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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Tabletop Armory Blog - Latest Comments</title><link xmlns="http://www.w3.org/2005/Atom" rel="http://api.friendfeed.com/2008/03#sup" href="http://disqus.com/sup/all.sup#forumcomments-fa54cfaf" type="application/json"/><link>http://tabletoparmoryblog.disqus.com/</link><description></description><atom:link href="http://tabletoparmoryblog.disqus.com/comments.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Mon, 10 Jan 2011 13:11:00 -0000</lastBuildDate><item><title>Re: Tracy and Curtis Hickman&amp;#8217;s XDM: X-treme DisappointMent</title><link>http://www.tabletoparmory.com/?p=744#comment-126882092</link><description>Thanks for the review!&lt;br&gt;The book feels like too many DM's I've had... guys who just think they are smarter than everyone else, and are too clever by half.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">mruseless</dc:creator><pubDate>Mon, 10 Jan 2011 13:11:00 -0000</pubDate></item><item><title>Re: Tracy and Curtis Hickman&amp;#8217;s XDM: X-treme DisappointMent</title><link>http://www.tabletoparmory.com/?p=744#comment-89764759</link><description>Also, it tells us to be comfortable with what we have, and be satisfied with what we can do. There's a reason why we are called men - we are strong, we are tough, and we don't care. Though we can't blame these men for wanting more, being naturally gifted is still better. Seriously guys, just don't take pills like these. Learn how to love your "own".&lt;br&gt;&lt;br&gt;&lt;a href="http://www.ex-tenze.com/" rel="nofollow"&gt;Extenze&lt;/a&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">gold54</dc:creator><pubDate>Mon, 25 Oct 2010 02:14:29 -0000</pubDate></item><item><title>Re: Supers Gaming Event Series</title><link>http://www.tabletoparmory.com/?p=913#comment-64093799</link><description>Great idea Dave... this could be a lot of fun =D</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">PlayinitCool</dc:creator><pubDate>Sat, 24 Jul 2010 19:20:24 -0000</pubDate></item><item><title>Re: Tabletop Armory Dice Bags are Here!</title><link>http://www.tabletoparmory.com/?p=868#comment-53540250</link><description>Those are some nice looking dicebags.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Wicht</dc:creator><pubDate>Wed, 02 Jun 2010 11:49:13 -0000</pubDate></item><item><title>Re: Tabletop Armory Wants Writers</title><link>http://www.tabletoparmory.com/?p=812#comment-35903414</link><description>If you are in need of maps once you get these proposals in, you could do worse than to go to &lt;a href="http://www.cartographersguild.com" rel="nofollow"&gt;www.cartographersguild.com&lt;/a&gt;, sign up, and post a request. Some *Amazing* mappers on there, plus me. ;)</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Nevyn</dc:creator><pubDate>Mon, 22 Feb 2010 14:26:50 -0000</pubDate></item><item><title>Re: $1 Adventures at Tabletop Armory</title><link>http://www.tabletoparmory.com/?p=796#comment-32513635</link><description>That is an excellent bit of feedback, and I thank you for taking the time to respond. I have added such a description to the DriveThruRPG and RPGNow product entries, and I hope that it will provide much needed information to those seeking more informed buying practices. &lt;br&gt;&lt;br&gt;Thanks again, &lt;br&gt;&lt;br&gt;Dave</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">ArmoryDave</dc:creator><pubDate>Wed, 03 Feb 2010 13:16:51 -0000</pubDate></item><item><title>Re: $1 Adventures at Tabletop Armory</title><link>http://www.tabletoparmory.com/?p=796#comment-32501786</link><description>This is cool. It'd be really helpful if you included a short blurb about the actual adventure in the description on DriveThruRPG and RPGNow so that potential buyers would have a sense of the setting.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Bay</dc:creator><pubDate>Wed, 03 Feb 2010 11:59:14 -0000</pubDate></item><item><title>Re: Cthulhutech &amp;#8211; The Future You Imagine is a Nightmare</title><link>http://www.tabletoparmory.com/?p=781#comment-32442767</link><description>dude, that wasn't a criticism. it reminds me a bit of battletech. that's high praise coming from me.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Derek Pennycuff</dc:creator><pubDate>Tue, 02 Feb 2010 21:40:08 -0000</pubDate></item><item><title>Re: Website Change Up</title><link>http://www.tabletoparmory.com/?p=772#comment-30306612</link><description>It was kind of funny when you posted about this on twitter, as you typically just link to the front page (something you may way to change now that the blog is no longer on the front page) so I came to it on my phone and was wondering, "What's changed..? I Don't get it..." It wasn't until I came to it on my desktop that I saw the changes.&lt;br&gt;&lt;br&gt;The changes are likely for the better, we run a blog on our front page as we want a way of engaging the community and want people to come talk to us, it's working pretty well for us so far, hopefully the changes for you will produce better results for you.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tyson J. Hayes</dc:creator><pubDate>Mon, 18 Jan 2010 20:18:21 -0000</pubDate></item><item><title>Re: A Quick Look</title><link>http://www.tabletoparmory.com/?p=741#comment-29936565</link><description>Happy to oblige.  From what I've read, your quick adventures are very helpful, if only I had time and a good gaming group...</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Eric</dc:creator><pubDate>Thu, 14 Jan 2010 22:13:34 -0000</pubDate></item><item><title>Re: When Horror Laughs</title><link>http://www.tabletoparmory.com/?p=689#comment-27567980</link><description>Another good looking adventure, and definitely drop able into any campagin.  The idea of harnessing a Jinni could be quite amusing in my D&amp;amp;D 3.5 game.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tyson J. Hayes</dc:creator><pubDate>Wed, 30 Dec 2009 12:57:05 -0000</pubDate></item><item><title>Re: Quick Adventures Release</title><link>http://www.tabletoparmory.com/?p=666#comment-27433997</link><description>Yeah, the problem was All in one SEO. I got it. Thanks for checking in with it.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">ArmoryDave</dc:creator><pubDate>Mon, 28 Dec 2009 21:51:53 -0000</pubDate></item><item><title>Re: Quick Adventures Release</title><link>http://www.tabletoparmory.com/?p=666#comment-27424772</link><description>Check settings&amp;gt;general or if you have the All in one SEO plugin I'd try that as well.  Which if you don't have the plugin I'd recommend it, does wonders for improving your search engine ranking.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tyson J. Hayes</dc:creator><pubDate>Mon, 28 Dec 2009 19:53:22 -0000</pubDate></item><item><title>Re: Quick Adventures Release</title><link>http://www.tabletoparmory.com/?p=666#comment-27423196</link><description>Thanks for the feedback. Now if I can only figure out why this theme is pulling old (and I thought deleted) site data for the Meta Title.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">ArmoryDave</dc:creator><pubDate>Mon, 28 Dec 2009 19:08:03 -0000</pubDate></item><item><title>Re: Quick Adventures Release</title><link>http://www.tabletoparmory.com/?p=666#comment-27422937</link><description>I like the redesign, I can read everything easier.  Good choice.&lt;br&gt;&lt;br&gt;As for the adventure I'll be reading over it later, but it'll be a bit before I actually try and play it.  Booked my game time out to far.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tyson J. Hayes</dc:creator><pubDate>Mon, 28 Dec 2009 19:00:26 -0000</pubDate></item><item><title>Re: Open Game Table Vol. 2 &amp;#8211; Nominations Open</title><link>http://www.tabletoparmory.com/?p=629#comment-27136474</link><description>Thanks for the encouragement. I hope that this new theme fixes that problem you mentioned.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">ArmoryDave</dc:creator><pubDate>Thu, 24 Dec 2009 00:31:16 -0000</pubDate></item><item><title>Re: Show a little Apathy</title><link>http://www.tabletoparmory.com/?p=632#comment-27057378</link><description>Thank you, Dave.  And in this spirit of shared success, lets both crush everyone else.  :)</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jeff Carlsen</dc:creator><pubDate>Tue, 22 Dec 2009 21:55:23 -0000</pubDate></item><item><title>Re: Open Game Table Vol. 2 &amp;#8211; Nominations Open</title><link>http://www.tabletoparmory.com/?p=629#comment-27054876</link><description>OH... and in Safari... all these text fields are white font, making it impossible to see what I'm typing...</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jonathan</dc:creator><pubDate>Tue, 22 Dec 2009 20:51:52 -0000</pubDate></item><item><title>Re: Open Game Table Vol. 2 &amp;#8211; Nominations Open</title><link>http://www.tabletoparmory.com/?p=629#comment-27054850</link><description>Thanks for the props Dave. Really appreciate your support.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jonathan</dc:creator><pubDate>Tue, 22 Dec 2009 20:51:14 -0000</pubDate></item><item><title>Re: Show a little Apathy</title><link>http://www.tabletoparmory.com/?p=632#comment-26975603</link><description>Thanks for the article Dave, you'll of course be one of the people that gets our preview copy when it's ready.  I'm looking forward to hearing your thoughts about it.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tyson J. Hayes</dc:creator><pubDate>Tue, 22 Dec 2009 13:49:46 -0000</pubDate></item><item><title>Re: How do you find the time?</title><link>http://www.tabletoparmory.com/?p=587#comment-25982149</link><description>as GM in the current campaign for this group, i find it interesting that at no point did you single out the GM (me). i think often too much emphasis is given to the role of the GM and that gives players an easy out when the dynamics aren't coming together.&lt;br&gt;&lt;br&gt;there have been sessions where i've had to half ass it as GM for various reasons. the group has always kicked even those sessions into high gear in spite of my failings. but other times i spend hours crafting feasible red herrings to throw you off track and i know my time won't be wasted because this group puts having fun and collaborating on a good story ahead of metagaming and seeking personal glory for our own characters. &lt;br&gt;&lt;br&gt;if we could only get in a single 3 hour session a year it'd still be time well spent.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">derek</dc:creator><pubDate>Wed, 16 Dec 2009 16:52:18 -0000</pubDate></item><item><title>Re: How do you find the time?</title><link>http://www.tabletoparmory.com/?p=587#comment-25977956</link><description>I'm in a similar situation myself, I only get to game maybe every other week, and that's subject to change at any moment.  At the same time we only have four hours we can play in.  We cram a lot into those four hours and I feel our game benefits from this greatly.&lt;br&gt;&lt;br&gt;When I was younger I would game two days a week for almost six to eight hours a piece.  The games would drag on for way to long and ultimately I was bored, with it.  Since limiting my time and availability to play I have derived much more enjoyment out of my hobby.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tyson J. Hayes</dc:creator><pubDate>Wed, 16 Dec 2009 15:50:47 -0000</pubDate></item><item><title>Re: Necessary FAN Input</title><link>http://www.tabletoparmory.com/?p=551#comment-25026478</link><description>ok, a little clarification as the GM in question. i think a lot of players would feel cheated if offered the super sorc variant along side the standard super sorc. if it was the only version of super sorc available, that would be a bit different.&lt;br&gt;&lt;br&gt;and i think the cap needs to be based on power points, somehow. since that's effectively the only balancing element in the powers as written in NE.&lt;br&gt;&lt;br&gt;maybe make this version 2 power points per level, with 1 "castable" power point per level and 3 or 4 power point slots in the spell book per level? no overclocking or whatever it's called.&lt;br&gt;&lt;br&gt;in fact, i think simply dropping the ability to "borrow" additional power points beyond current level is the quickest way to get around the balance issue. with a strong spell casting skill borrowing a full 5 extra power points isn't a big deal. that's like a whole extra rank. and considering they are super sorc points and not "normal" points, you could argue that's like a 3 rank upgrade. crazy. &lt;br&gt;&lt;br&gt;gadgeteers don't have any mechanisms like that, right? and they are further balanced by the time investment. of course, they also get it at 2 points per level rather than 3 points per level.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">derek</dc:creator><pubDate>Mon, 07 Dec 2009 15:24:22 -0000</pubDate></item></channel></rss>
